You're only salvation is the fruit of the Desert Quandong tree. The red sand dunes of the Simpson Desert. Currently, disabling the *Underground* biome will have no effect. This will also disable plants, trees and more that are unique to that biome.Īll biomes are enabled by default. You can enable/disable biomes by opening the *a* file and changing each biome setting to `1` for enabled or `0` for disabled. The rivers and temperature/humidity of the Valleys mapgen play a vital role in getting the feel of the Australia mod just right. It will work with mapgens v5, v7, flat and fractal, but it won't be as visually appealing. The Australia mod has been designed specifically for the Valleys mapgen, currently in Minetest 0.4.14. Fixed a naming issue with some fern textures, credit: Napiophelios.Removed necessity to use voxel manipulator, a file.It's now much harder to see underwater in these rivers. Added Brown and Giant Kelp to some ocean biomes.Added 4 new corals to the Great Barrier Reef biome.Added uranium in two biomes if technic_worldgen mod is enabled.Changed ore distribution to use minetest.register_ore function.Fixed an issue with the rainforest tree schematic causing Minetest 0.4.14 to crash on startup.Added sunken woodships and submarines with variable "loot". You won't find much here save for a few Desert Oak trees and iron-ore when you dig.ĭepends: default, bucket, stairs and minetest 0.4.13-dev with Valleys mapgen. The rocky, gravel surface gets the red colour from hematite in the ground. Enjoy and think of visiting Australia next time you travel abroad. I've tried to bring the landscape and flora into the game of Minetest. The inspiration for this mod is my home country, Australia.
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